TLTop Lords Intel
All updates
22 October 2026 · Client data comparison

A new era for
your kingdom.

The complete 1.0.41 → 1.0.42 data changelog. New royal powers, kingdom laws and reworked government positions, with changes across combat, events and the world.

1.0.42Compared with 1.0.41
83Existing tables changed
6New tables added
227English text changes
New kingdom powers

Five skills for the crown.

The new kingdom-skill table defines five powers, funded by Kingdom Funds. The descriptions specify a weekly reset on Monday at 00:00.

New definition

Royal Carriage

Dispatches a Royal Carriage from the Capital when used. The King may invite one Lord from the Kingdom to ride along. Likes received by the carriage generate a Royal Carriage Chest. Only Lords from this Kingdom may claim the chest, and each Lord may claim one per day. Resets every Monday at 00:00.

800,000 Kingdom Funds · 12h
New definition

Royal Wagon

When used, upgrades the next four Trade Wagons of every Kingdom Lords to Royal Wagons (UR). Each Royal Wagon can be plundered only once. Resets every Monday at 00:00.

600,000 Kingdom Funds
New definition

Royal Resource

When cast, create many Royal Resource Tiles around the Capital. Gathering at these tiles is much faster and earns Alliance Duel points. Resets every Monday at 00:00.

400,000 Kingdom Funds · 12h
New definition

War Mobilization

When used, all Lords of your Kingdom within the Kingdom gain [War Mobilization], increasing Healing Speed and Soldier Training Speed by 2.5% for 1h. This skill resets every Monday at 00:00.

200,000 Kingdom Funds · 1h
New definition

Wanted

When used, marks a selected Lord in this Kingdom as Wanted for 5 minutes. The target cannot activate a Shield or use a Teleporter, and any active Shield is removed. Resets every Monday at 00:00.

1,000,000 Kingdom Funds · 5 min

Royal Carriage chest limits differ between the skill description and the separate chest definition. The comparison retains both values. Follow the active in-game claim limit.

Government rework

Positions, laws and royal favors.

The main government group is reorganized into six positive positions and seven negative Brands. Protector replaces the former Royal Physician record. Old favor records are replaced by a separate royal-favor table.

Current definition

King

Normal kingdom

  • +5% Hero HP
  • +5% Hero ATK
  • +5% Increased Hero DEF
  • +50% Construction Speed
  • +50% Research Speed
  • +20% Increased Training Speed
  • +20% Healing Speed
With Conqueror
  • +6% Hero HP
  • +6% Hero ATK
  • +6% Increased Hero DEF
  • +60% Construction Speed
  • +60% Research Speed
  • +25% Increased Training Speed
  • +25% Healing Speed
Current definition

Chancellor

Normal kingdom

  • Grant Titles
  • +50% Construction Speed
  • +50% Research Speed
  • +20% Increased Training Speed
  • +20% Healing Speed
With Conqueror
  • Grant Titles
  • +60% Construction Speed
  • +60% Research Speed
  • +25% Increased Training Speed
  • +25% Healing Speed
Current definition

Protector

Normal kingdom

  • +5% Hero HP
  • +5% Hero ATK
  • +5% Increased Hero DEF
  • +50% Construction Speed
  • +50% Research Speed
  • +20% Increased Training Speed
  • +20% Healing Speed
With Conqueror
  • +6% Hero HP
  • +6% Hero ATK
  • +6% Increased Hero DEF
  • +60% Construction Speed
  • +60% Research Speed
  • +25% Increased Training Speed
  • +25% Healing Speed
Current definition

Royal Marshal

Normal kingdom

  • +20% Increased Training Speed
  • +20% Healing Speed
With Conqueror
  • +25% Increased Training Speed
  • +25% Healing Speed
Current definition

Royal Architect

Normal kingdom

  • +50% Construction Speed
  • +25% Research Speed
With Conqueror
  • +60% Construction Speed
  • +30% Research Speed
Current definition

Royal Scholar

Normal kingdom

  • +50% Research Speed
  • +25% Construction Speed
With Conqueror
  • +60% Research Speed
  • +30% Construction Speed

Seven negative Brands

Brand of Pride

-1% Research Speed

Brand of Envy

-1% Increased Wood Production

Brand of Wrath

-1% Construction Speed

Brand of Sloth

-1% March Speed

Brand of Greed

-1% Increases Coin Production

Brand of Glut

-1% Increased Food Production

Brand of Lust

-1% Healing Speed

Three kingdom laws

New law

Non-Aggression Law

Lords of this Kingdom cannot attack each other's Castles.

New law

Trade Protection Law

Lords of this Kingdom cannot plunder each other's Trade Wagons.

New law

Bounty Protection Law

Lords of this Kingdom cannot plunder each other's Bounty Tasks.

The new royal-favor table contains Training Favor, Construction Favor and Research Favor, with normal and Conqueror status references. A new permissions table defines 23 government-right records.

These are the new client definitions. The existing Capital and alliance-tech guides keep their previous verification labels while their longer explanations are reviewed.

Events & rewards

Capital Siege and royal rewards.

Added

Two Capital Siege variants

Two extra variants join the existing Capital Siege configuration. Their rules describe a weekly siege, Lv.6-city eligibility, an eight-hour maximum, victory at 100% capture or longest occupation, and a Capital Deadzone without Shields, Intel or Bounty Tasks.

Server-range and scheduling fields also change. These are separate configured variants, rather than a universal new timetable for every kingdom.

Updated

Imperial Counterattack

The event text now consistently refers to Imperial Pursuers. It describes more frequent attacks, no Castle blast-away during the event, 90% fewer Drill Ground soldier deaths on a breach, up to three First Kill Rewards, and total-damage rankings.

These are revised descriptions; the wording alone does not prove that each rule changed in this patch.

Updated

Event routing and matching

Breakout points to a new set of encounter references. Race to Ace matching definitions change, as do Kingdom Duel scheduling and server-matching records. The siege countdown label is updated.

New definitions

Royal Wagon and Carriage chest

A Royal Wagon definition and a Royal Carriage Chest definition are added, alongside their reward references, visuals, route and claim settings. Individual fields are available in the complete comparison.

Kingdom award costs

Marshal's Award

50,000 Kingdom Funds

Elite's Award

37,500 Kingdom Funds

Knight's Award

25,000 Kingdom Funds

Soldier's Award

12,500 Kingdom Funds

The award item descriptions now list Alliance Contribution, 15-minute speedups, Wood and Food. Marshal’s, Elite’s, Knight’s and Soldier’s Awards describe four, three, two and one of each listed bundle respectively.

Across the rest of the client

Combat, the world and presentation.

Hero and skill definitions

Four default hero records change: name/title references on Leon and Lancelot, name/title and faction fields on an Amina copy, and an additional Ragnar definition. These records do not establish a new playable hero release.

Skill tables add targeting and condition fields, with further changes to attack timing, actions, effects and stage combat. The full comparison download includes the exact before-and-after values.

World and city settings

City taxes gain kingdom-allocation fields and an additional tax configuration. The Capital gains a tax reference. Resource gathering, city logs, Castle visitors, plot locks, Arena rewards and world-monster definitions also change.

Many seasonal monster entries are no longer bundled. This is an archive observation, not evidence that their live events were removed.

Gear, items and appearance

Royal equipment wording changes from monster damage to “Hero PvE Damage Dealt” and “Hero PvE Damage Taken”; the displayed 2.5% value remains. Protector Frame is added as an item record, and several award descriptions change.

Portrait placement, models, visual effects, Castle decoration effects, building click/placement audio and sound definitions are updated.

Story, labels and messages

English localization contains 172 new entries and 55 changed entries. Story dialogue, tutorial flow, mail templates, announcements, effect labels, title text and resource prompts are included in the full comparison download.

The full comparison download includes every changed English entry.

Intel update

Updated Intel values.

The Intel values shown on the site have changed. Compare the previous and updated values below. The refresh interval remains six hours.

Intel level 2

XP
30 → 20

Intel level 3

XP
40 → 30

Intel level 4

XP
50 → 60
Stored tasks
25 → 30
Tasks per 6h
8 → 7
Resource bonus
5% → 10%

Intel level 5

XP
60 → 100
Stored tasks
25 → 30
Tasks per 6h
9 → 7
Resource bonus
5% → 15%

Intel level 6

XP
250 → 200
Stored tasks
25 → 30
Tasks per 6h
10 → 8
Resource bonus
5% → 20%

Intel level 7

XP
500 → 400
Stored tasks
30 → 35
Tasks per 6h
10 → 8
Resource bonus
10% → 25%

Intel level 8

XP
1,000 → 800
Tasks per 6h
10 → 8
Resource bonus
10% → 30%

Intel level 9

Tasks per 6h
11 → 9
Resource bonus
10% → 35%

Intel level 10

Tasks per 6h
11 → 9
Resource bonus
15% → 40%

Intel level 11

XP
2,500 → 3,000
Tasks per 6h
11 → 9
Resource bonus
15% → 45%

Intel level 12

XP
3,000 → 4,000
Tasks per 6h
12 → 9
Resource bonus
15% → 50%

Intel level 13

XP
4,000 → 5,000
Stored tasks
40 → 45
Tasks per 6h
12 → 10
Resource bonus
20% → 55%

Intel level 14

XP
5,000 → 7,500
Stored tasks
40 → 45
Tasks per 6h
12 → 10
Resource bonus
20% → 60%
Visible tasks
12 → 11

Intel level 15

XP
7,500 → 10,000
Stored tasks
40 → 45
Tasks per 6h
13 → 10
Resource bonus
20% → 65%

Intel level 16

XP
10,000 → 12,500
Stored tasks
40 → 50
Tasks per 6h
13 → 10
Resource bonus
25% → 70%

Intel level 17

XP
12,500 → 15,000
Stored tasks
45 → 50
Tasks per 6h
13 → 10
Resource bonus
25% → 75%

Intel level 18

XP
15,000 → 17,500
Stored tasks
45 → 50
Tasks per 6h
13 → 10
Resource bonus
25% → 80%

Intel level 19

Stored tasks
45 → 55
Tasks per 6h
13 → 10
Resource bonus
30% → 85%

Intel level 20

Stored tasks
50 → 55
Tasks per 6h
13 → 10
Resource bonus
30% → 90%