Everything found in the 1.0.43 → 1.0.44 configuration and English text comparison: Hero Reset descriptions, King praise and Favor statuses, stronger early city walls, matchmaking updates and more.
These notes distinguish new client descriptions from confirmed live availability. A bundled feature or schedule may be enabled separately for each kingdom.
New client descriptions
Recover a Hero’s investment.
Hero Reset
Levels and skills return to Lv.1
The new rules describe returning the invested Hero EXP and Skill Medals as Inherited EXP and Inherited Skill Medals. These resources are used first when upgrading another Hero or their skills.
Skills above the Hero’s current level become inactive after a reset and unlock again at the required level.
One shared pool of attempts
Reset attempts are shared across eligible Heroes. A successful reset consumes an attempt; a preview, cancellation or failed reset does not. Unused attempts expire when the event ends.
The text describes seven-day reset events when a new Hero releases, starting seven days after server launch. This is a new client rule description, rather than a confirmed launch date for every kingdom.
Alliance Duel scoring
Spending inherited EXP or inherited Skill Medals does not award Alliance Duel points. The client also gains a warning that using Raw Iron does not award Alliance Duel points.
Remove active assignments first
Heroes on Bounty Tasks, Trade Wagons or Cargo Ships must finish or cancel the assignment. Squad assignments, including defense, scouting and gathering, also block a reset until the Hero is removed.
Kingdom interactions
Praise the King. Choose a Favor.
Praise, choices and records
New interface text describes selecting a Favor, praising the King and receiving the chosen Favor. There are weekly remaining-praise and cooldown counters, a Royal Wagon counter and a control for disabling live comments.
Praise history keeps the 50 most recent records. On a new reign, individual records clear while the praiser and praise totals are retained, according to the new description.
Six new timed status definitions
Two variants each of Training, Construction and Research Favor are added. Every new status lasts 600 seconds (10 minutes). The two configured sets are shown below; their availability follows the active kingdom system.
The existing King configuration now references both sets. Existing permanent office bonuses are separate from these timed statuses.
Favor
First status set
Second status set
Training Favor
Training +20%; healing +20%
Training +25%; healing +25%
Construction Favor
Construction +50%; research +25%
Construction +60%; research +30%
Research Favor
Research +50%; construction +25%
Research +60%; construction +30%
Cities and research
Stronger early city walls.
The default world-city definitions increase wall values for levels 1–5. Level 6 and the level-7 Capital retain their previous values.
City level
1.0.43 wall value
1.0.44 wall value
1
50,000
100,000
2
75,000
120,000
3
100,000
140,000
4
120,000
160,000
5
160,000
180,000
6
200,000
200,000
7 · Capital
100,000
100,000
Capital battle rules clarified
The new rule text says an Alliance needs an adjacent City to attack the Capital during Capital Siege. During Kingdom Duel, Lords from both Kingdoms can participate. Each attack can engage up to 10 defending squads.
This is a revised rule description; it does not establish that each of these rules was introduced in this patch.
City names and titles reorganized
City names move to a shared format plus a city-specific prefix. Title and visitor definitions are consolidated, with 160 individual entries removed from each of the title, title-information and visitor-event tables.
The archive consolidation does not establish that players lose their live titles or visitors. City occupation configuration also changes; the exact fields are in the comparison.
Alliance Duel research visibility
The Alliance Duel research tab’s display condition moves from day 13 to day 12 (0;13 → 0;12). Its unlock condition was already 0;12 and is unchanged.
The three new research labels distinguish resource costs, required buildings and required tech.
Building guidance and retainers
The default building table changes two Castle prerequisite guidance references and the Retainer building’s tab category. The site’s separate building-cost reference is unchanged.
Retainer wording now uses Doctor, Timbermaster and Provisioner, with new assignment and empty-slot messages.
Events, rewards and presentation
New groups. Clearer choices.
Kingdom Duel and Arena
Kingdom Duel gains eight configuration variants and six matching-test records. Two Kingdom Duel variants exchange their value lists, reward references and ranking-mail settings. These are Kingdom Duel records, separate from Race to Ace.
The Arena tables add 24 high-tier and 48 low-tier grouping records, with bundled dates of 9–16 November 2026. Gale Arena grouping fields and a cross-server battle group also change. These are client schedule definitions; live grouping remains authoritative.
Shop and reward definitions
The blue-shop table adds six offers and reorders existing entries. Gift packs gain colored icon and label fields, including GREAT, HOT and GOOD. Discount-label fields are cleared on selected shop entries; this alone does not establish a price change.
Across all reward partitions, seven reward records are added and 160 are no longer bundled. Moving a record to a different split file is excluded from those counts. Reward contents and resource allocations are retained in the full comparison.
Skins, skills and sound
Mystery Mushroom and Elder Tree Castle receive broader configured server ranges. Hero appearance positioning and portrait/model references change, and one villager appearance definition is added. Lower-detail firing fields are added to skill definitions; these are not evidence of a damage buff.
Projectile hit visuals, stage presentation, ten new sound records and sound playback settings are included. The comparison also covers early land unlocks, story scenes and four new target-type records.
More interface and wording changes
New text describes a Goldvine Winery claim bonus of 10 extra Stamina and selecting one cargo item before sailing. The Cargo Ship rejection mail now explicitly refers to a random draw and returned Trade Contracts.
Story and tutorial dialogue, the wagon Wanted button, chat reaction labels, Ragnar’s Gift naming and the Discord binding endpoint also change.
Website reference change
Intel now uses the retained default.
The 1.0.43 alternate Intel table is no longer bundled. The site’s import therefore switches to the default table that was already present, byte-for-byte unchanged, in 1.0.43. The differences below describe the site’s previous and updated references; they are not proof of a new live balance change. The refresh interval remains six hours.
Intel level 2
XP
30 → 20
Intel level 3
XP
40 → 30
Intel level 4
XP
50 → 60
Storage
25 → 30
Tasks / 6h
8 → 7
Resource bonus
5% → 10%
Intel level 5
XP
60 → 100
Storage
25 → 30
Tasks / 6h
9 → 7
Resource bonus
5% → 15%
Intel level 6
XP
250 → 200
Storage
25 → 30
Tasks / 6h
10 → 8
Resource bonus
5% → 20%
Intel level 7
XP
500 → 400
Storage
30 → 35
Tasks / 6h
10 → 8
Resource bonus
10% → 25%
Intel level 8
XP
1,000 → 800
Tasks / 6h
10 → 8
Resource bonus
10% → 30%
Intel level 9
Tasks / 6h
11 → 9
Resource bonus
10% → 35%
Intel level 10
Tasks / 6h
11 → 9
Resource bonus
15% → 40%
Intel level 11
XP
2,500 → 3,000
Tasks / 6h
11 → 9
Resource bonus
15% → 45%
Intel level 12
XP
3,000 → 4,000
Tasks / 6h
12 → 9
Resource bonus
15% → 50%
Intel level 13
XP
4,000 → 5,000
Storage
40 → 45
Tasks / 6h
12 → 10
Resource bonus
20% → 55%
Intel level 14
XP
5,000 → 7,500
Storage
40 → 45
Tasks / 6h
12 → 10
Resource bonus
20% → 60%
Visible tasks
12 → 11
Intel level 15
XP
7,500 → 10,000
Storage
40 → 45
Tasks / 6h
13 → 10
Resource bonus
20% → 65%
Intel level 16
XP
10,000 → 12,500
Storage
40 → 50
Tasks / 6h
13 → 10
Resource bonus
25% → 70%
Intel level 17
XP
12,500 → 15,000
Storage
45 → 50
Tasks / 6h
13 → 10
Resource bonus
25% → 75%
Intel level 18
XP
15,000 → 17,500
Storage
45 → 50
Tasks / 6h
13 → 10
Resource bonus
25% → 80%
Intel level 19
Storage
45 → 55
Tasks / 6h
13 → 10
Resource bonus
30% → 85%
Intel level 20
Storage
50 → 55
Tasks / 6h
13 → 10
Resource bonus
30% → 90%
Complete source inventory
Every table. Every changed field.
All 1,193 original tables in 1.0.43 were compared with all 1,071 in 1.0.44: 1,012 are byte-identical, 59 change, no new tables are added, and 122 older variant tables are no longer bundled. There are 75 new English entries, 33 revised entries and no removed English entries.
The table below groups split files by logical table. The searchable comparison includes exact before-and-after values, affected IDs, added and removed records, all English changes and all 122 retired variants. The download also retains table hashes and source-layout changes.
Scope: original configuration tables and English localization. Executable-code changes, every artwork pixel and server-controlled behavior are outside this data comparison. Longer curated guides keep their individual verification versions until reviewed.