lw_title_info · removed
language_para
1.0.43
title_name_106002,1|
1.0.44
Not present
1 affected record
116002· Record 116002
Search exact client fields, new and removed records, English text and retired table variants. Definitions can precede live rollout.
3,197 matching field groups · Page 91 of 160. Rows moved between split files are matched by ID. “Not present” differs from an explicit empty value. Retired records alone do not prove live removal.
title_name_106002,1|
Not present
116002 · Record 116002116002
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116002 · Record 116002114105
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116002 · Record 116002116003
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116003 · Record 116003title_name_106003,1|
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116003 · Record 116003116003
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116003 · Record 116003114106
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116003 · Record 116003Not present
0
200001 · Growth200002 · Squad 4200003 · Hero200004 · Squad 1200005 · Squad 2300001 · Record 300001300002 · Record 300002300003 · Record 300003300011 · Record 300011300012 · Record 300012300013 · Record 300013400004 · Record 400004400005 · Record 400005400006 · Battle400007 · Record 400007400008 · Record 400008400009 · Record 400009400010 · Record 400010400011 · Record 400011400012 · Record 400012Undefended convoy supplying Imperial forts with looted resources. If destroyed in large numbers, the Imperial Quartermasters will personally intervene.
city_tax_attack_troops_desc
1050001 · Tax Squad1050002 · Tax Squad1050003 · Tax Squad1050011 · Tax Squad1050012 · Tax Squad1050013 · Tax SquadStronger and smarter than ordinary Invading Monsters, this creature appears to be the true mastermind behind the invasion.
city_tax_attack_troops_desc
1050004 · Tax Squad1050005 · Tax Squad1050006 · Tax Squad1050014 · Tax Squad1050015 · Tax Squad1050016 · Tax Squad1050017 · Kingdom Tax Armyworld_monster_general_invasion
player_tax_troops
1050011 · Tax Squad1050012 · Tax Squad1050013 · Tax Squad1050014 · Tax Squad1050015 · Tax Squad1050016 · Tax Squad1050017 · Kingdom Tax ArmyCreekend Village
{0}1 · {0}Not present
Creekend
1 · {0}101001
Not present
1 · {0}50000
100000
1 · {0}13 · {0}14 · {0}16 · {0}17 · {0}19 · {0}2 · {0}21 · {0}26 · {0}3 · {0}34 · {0}38 · {0}39 · {0}4 · {0}46 · {0}47 · {0}5 · {0}52 · {0}55 · {0}58 · {0}The complete download includes all 38 IDs.
Tidemarsh Town
{0}10 · {0}Not present
Tidemarsh
10 · {0}102001
Not present
10 · {0}75000
120000
10 · {0}11 · {0}12 · {0}15 · {0}18 · {0}23 · {0}25 · {0}28 · {0}29 · {0}30 · {0}36 · {0}44 · {0}57 · {0}59 · {0}69 · {0}71 · {0}72 · {0}74 · {0}76 · {0}77 · {0}The complete download includes all 22 IDs.
Not present
Not set
1001 · Northwest Ballista1002 · Northeast Ballista1003 · Southwest Ballista1004 · Southeast Ballista48 · Capital