TLTop Lords Intel
Player guides/City Siege
Alliance territory · Base kingdom map

Every city.
Every level.

Plan your route from your first village to the Capital. All entry rules, defenses, bonuses, rewards and City Lord functions in one guide.

86 citiesLevels 1–6
1 CapitalSeparate siege rules
4 BallistasKingdom Duel
Check the active city screen before attacking.

These statistics are the client’s base configuration. Ownership, current defenders, opening countdowns and active season settings come from your server.

Before attacking a city

How to declare war

  1. An R4 or R5 opens the target city on the world map and selects Declare War.
  2. Enter a short attack plan or message in the declaration text box. For example: “Attack this city together when the siege starts.”
  3. Confirm the declaration. If the city is under protection, use Schedule a War; it becomes a declaration when protection ends.
  4. Alliance members can attack during the declared war time.

“Enter your war declaration before proceeding”

This message means the declaration text box is empty. Write your attack message, then confirm again. No special keyword is required.

For every city level

Without a captured city, start at any level 1 city. Once your alliance owns cities, the target must be adjacent to one of them and its level must be unlocked. Your alliance needs a remaining declaration and can only declare on one city at a time.

Level 1–6 defenses, bonuses, rewards and City Lord privileges differ. The Capital has separate siege rules.

All city levels, rules & rewards

Every declaration requirement

Why a declaration or attack can be blocked
RequirementRule
AuthorityAn R4 or R5 must declare or schedule the war.
Declaration textEnter your attack plan before confirming. No special keyword is required.
AdjacencyWith no cities, start at any level 1 city. Otherwise the target must be adjacent to an alliance city. Losing the connecting city can make the target inaccessible.
Level unlockedWait for this city level’s event to open. The client blocks declarations in advance.
One target at a timeAn active declaration blocks declaring on another city.
Daily declarationsThe base client allows 3 per day; season configurations use 2. Follow the in-game counter. Canceling does not refund a declaration.
Alliance requirementsThe base client checks at least 20 members. Alliance age and city limits may also apply; check the declaration screen.
City capture limitYour alliance needs a remaining city slot. Limits depend on the active season.
Siege camp slotsA declaration is blocked when all camps at the target are full.
War timeAttacks are only available during the active declaration, after protection ends.

Scheduled wars

Schedule a war while the city is protected. When protection ends, it becomes a declaration and uses 1 declaration at the scheduled start. Members can schedule automatic attacks and garrison the camp in advance.

The schedule can fail if adjacency is lost, declarations run out or city limits are reached before the start. Check both server time and local time in game.

Canceling and mobilizing

Canceling stops members from attacking. The used declaration is not refunded.

Mobilization announcements are posted to Alliance Pinned, Alliance Announcement and Alliance Mail.

Compare every city level

Base defenses and City Lord progression
LevelCitiesDurabilityNPC guard countNPC soldier settingRecommended strengthCity Lord / Knights
Level 13850,000101,500341,000Baron / 1
Level 22275,000103,200597,500Viscount / 1
Level 312100,000106,500907,500Count / 2
Level 47120,0001010,8001,358,500Marquis / 3
Level 54160,0001017,5001,845,000Duke / 4
Level 63200,0001028,0003,031,000Grand Duke / 5
Capital (7)1100,0003040,5004,672,500King / 0

NPC soldier settings and recommended strength are configuration values, not guaranteed troop requirements or live garrison reports. Ordinary cities list 24h protection, 12h army recovery and an 80% wounded-rate setting. Soldier deaths can still occur; City Info shows the battle’s actual loss rules.

38 cities on the base map

Level 1 cities

With no captured cities, your alliance can declare on any level 1 city. Once you own a city, adjacency applies.

Possible alliance bonuses

  • Increased Food Production +5%
  • Increased Wood Production +5%

Each city grants its own bonus. These are the types found across this level, not bonuses all granted by one city.

City Lord: Baron · Knights: 1 · Task categories: Intel

First capture and alliance rewards

Participating members

  • 4 × 2500 Alliance Contribution Points
  • 1 × Alliance Teleporter
  • 10 × 15m Construction Speedup
  • 10 × 20K Wood
  • 10 × 20K Food
  • 500 × Gems

All alliance members

  • 1 × Alliance Teleporter
  • 10 × 20K Wood
  • 10 × 20K Food
22 cities on the base map

Level 2 cities

The target must be adjacent to an alliance city and this level must be unlocked. An alliance with no cities must capture a level 1 city first. The declaration rules do not require ownership of every intermediate level.

Possible alliance bonuses

  • Increases Coin Production +5%
  • Gathering Speed +5%

Each city grants its own bonus. These are the types found across this level, not bonuses all granted by one city.

City Lord: Viscount · Knights: 1 · Task categories: Intel

First capture and alliance rewards

Participating members

  • 8 × 2500 Alliance Contribution Points
  • 1 × Alliance Teleporter
  • 15 × 15m Construction Speedup
  • 20 × 20K Wood
  • 20 × 20K Food
  • 600 × Gems

All alliance members

  • 1 × Alliance Teleporter
  • 20 × 20K Wood
  • 20 × 20K Food
12 cities on the base map

Level 3 cities

The target must be adjacent to an alliance city and this level must be unlocked. An alliance with no cities must capture a level 1 city first. The declaration rules do not require ownership of every intermediate level.

Possible alliance bonuses

  • Increased Food Production +10%
  • Increased Wood Production +10%
  • Increases Coin Production +10%

Each city grants its own bonus. These are the types found across this level, not bonuses all granted by one city.

City Lord: Count · Knights: 2 · Task categories: Intel and Bounty

First capture and alliance rewards

Participating members

  • 12 × 2500 Alliance Contribution Points
  • 1 × Alliance Teleporter
  • 20 × 15m Construction Speedup
  • 30 × 20K Wood
  • 30 × 20K Food
  • 800 × Gems

All alliance members

  • 1 × Alliance Teleporter
  • 30 × 20K Wood
  • 30 × 20K Food
7 cities on the base map

Level 4 cities

The target must be adjacent to an alliance city and this level must be unlocked. An alliance with no cities must capture a level 1 city first. The declaration rules do not require ownership of every intermediate level.

Possible alliance bonuses

  • Increased Food Production +15%
  • Gathering Speed +15%
  • Increased Wood Production +15%
  • Increases Coin Production +15%

Each city grants its own bonus. These are the types found across this level, not bonuses all granted by one city.

City Lord: Marquis · Knights: 3 · Task categories: Intel and Bounty

First capture and alliance rewards

Participating members

  • 16 × 2500 Alliance Contribution Points
  • 1 × Alliance Teleporter
  • 30 × 15m Construction Speedup
  • 40 × 20K Wood
  • 40 × 20K Food
  • 1,000 × Gems

All alliance members

  • 1 × Alliance Teleporter
  • 40 × 20K Wood
  • 40 × 20K Food
4 cities on the base map

Level 5 cities

The target must be adjacent to an alliance city and this level must be unlocked. An alliance with no cities must capture a level 1 city first. The declaration rules do not require ownership of every intermediate level.

Possible alliance bonuses

  • Increased Wood Production +20%
  • Increased Food Production +20%
  • Increases Coin Production +20%
  • Gathering Speed +20%

Each city grants its own bonus. These are the types found across this level, not bonuses all granted by one city.

City Lord: Duke · Knights: 4 · Task categories: Intel, Bounty and Transport

First capture and alliance rewards

Participating members

  • 20 × 2500 Alliance Contribution Points
  • 1 × Alliance Teleporter
  • 40 × 15m Construction Speedup
  • 50 × 20K Wood
  • 50 × 20K Food
  • 1,200 × Gems

All alliance members

  • 1 × Alliance Teleporter
  • 50 × 20K Wood
  • 50 × 20K Food
3 cities on the base map

Level 6 cities

The target must be adjacent to an alliance city and this level must be unlocked. An alliance with no cities must capture a level 1 city first. The declaration rules do not require ownership of every intermediate level.

Possible alliance bonuses

  • Research Speed +20%
  • Construction Speed +20%
  • Increased Training Speed +5%

Each city grants its own bonus. These are the types found across this level, not bonuses all granted by one city.

City Lord: Grand Duke · Knights: 5 · Task categories: Intel, Bounty and Transport

First capture and alliance rewards

Participating members

  • 25 × 2500 Alliance Contribution Points
  • 1 × Alliance Teleporter
  • 50 × 15m Construction Speedup
  • 60 × 20K Wood
  • 60 × 20K Food
  • 1,500 × Gems

All alliance members

  • 1 × Alliance Teleporter
  • 60 × 20K Wood
  • 60 × 20K Food
1 Capital on the base map

Level 7 · Capital

Control a level 6 city to contest the Capital. Castle 12+ is required for Deadzone entry. The weekly siege lasts up to 8 hours; capture progress and holding time decide the winner.

Possible alliance bonuses

  • March Speed +10%

Each city grants its own bonus. These are the types found across this level, not bonuses all granted by one city.

Complete Capital guide
First capture and alliance rewards

Participating members

  • 30 × 2500 Alliance Contribution Points
  • 1 × Alliance Teleporter
  • 60 × 15m Construction Speedup
  • 70 × 20K Wood
  • 70 × 20K Food
  • 2,000 × Gems

All alliance members

  • 1 × Alliance Teleporter
  • 70 × 20K Wood
  • 70 × 20K Food
Opening configuration for all levels

Stored opening parameters below are not a verified live schedule. Follow your server’s event countdown.

  • Level 1: 1|5
  • Level 2: 1|7
  • Level 3: 1|10
  • Level 4: 1|13
  • Level 5: 1|17
  • Level 6: 1|21
  • Level 7: 1|27

Opening delays and season variants are retained in the complete data download.

How a city is captured

Score decides ownership

100 damage to defending troops = 1 alliance point.
1 durability removed = 5 alliance points.

All member scores are added. When durability reaches zero, the highest-scoring alliance captures the city. The final hit alone does not decide ownership.

Continuous March commands cannot be used during Siege. An attack failing because the declaration ended reports returned Stamina.

Mass Charge and loot

Mass Charge sends one squad from each eligible offline Lord, with a 5-minute cooldown. Lords with insufficient Power, too few soldiers or a nearly full Ward Tent do not respond. Members can disable offline participation in Settings.

If nobody responds, the cooldown resets. Participating can qualify members for First Capture rewards.

Attacks on Empire-occupied cities can reveal Imperial Loot with random rewards. Loot availability is limited.

Levels 4–6: clue collection

Configured clue puzzles
LevelLayoutClue slotsRewards
44 × 416
  • 10 × Hero Recruitment Ticket
  • 1 × 100 Gems
  • 20 × 5m Speedup
  • 100 × Resource Chest
54 × 624
  • 10 × Hero Recruitment Ticket
  • 1 × 100 Gems
  • 30 × 5m Speedup
  • 200 × Resource Chest
64 × 832
  • 10 × Hero Recruitment Ticket
  • 1 × 100 Gems
  • 50 × 5m Speedup
  • 300 × Resource Chest

These levels have clue configurations. The active siege interface determines availability and collection steps.

Every siege objective & reward

First Capture rewards go to participating members on the first capture. The additional alliance reward goes to all alliance members. City bonuses apply to all alliance members after capture.

Kingdom Reclamation objectives

Finish within the event time limit. Objective rewards are mailed when the phase ends. Hold objectives are checked at event end.

All objectives in Kingdom Reclamation I and II
EventObjectiveRewards
ICapture 1 City During the Event
  • 1 × 2500 Alliance Contribution Points
  • 1 × 50 Stamina
  • 1 × Alliance Teleporter
  • 10 × 1m Training Speedup
ICapture 2 Cities During the Event
  • 1 × 2500 Alliance Contribution Points
  • 1 × 50 Stamina
  • 1 × Alliance Teleporter
  • 50 × 5m Training Speedup
ICapture 3 Cities During the Event
  • 1 × 2500 Alliance Contribution Points
  • 1 × 50 Stamina
  • 1 × Alliance Teleporter
  • 100 × 5m Training Speedup
ICapture 6 Cities During the Event
  • 2 × 2500 Alliance Contribution Points
  • 2 × 50 Stamina
  • 1 × Alliance Teleporter
  • 150 × 5m Training Speedup
IHave Your Alliance Hold 1 Lv.3 City at Event End
  • 1 × 2500 Alliance Contribution Points
  • 50 × Resource Chest
  • 50 × 1m Construction Speedup
  • 50 × 1m Research Speedup
IHave Your Alliance Hold 2 Lv.3 Cities at Event End
  • 1 × 2500 Alliance Contribution Points
  • 50 × Resource Chest
  • 100 × 1m Construction Speedup
  • 100 × 1m Research Speedup
IHave Your Alliance Hold 3 Lv.3 Cities at Event End
  • 1 × 2500 Alliance Contribution Points
  • 100 × Resource Chest
  • 150 × 1m Construction Speedup
  • 150 × 1m Research Speedup
IIParticipate in capturing 1 City during the event
  • 1 × 2500 Alliance Contribution Points
  • 1 × 50 Stamina
  • 1 × Alliance Teleporter
  • 10 × 1m Training Speedup
IIParticipate in capturing 2 Cities during the event
  • 1 × 2500 Alliance Contribution Points
  • 1 × 50 Stamina
  • 1 × Alliance Teleporter
  • 50 × 5m Training Speedup
IIParticipate in capturing 3 Cities during the event
  • 1 × 2500 Alliance Contribution Points
  • 1 × 50 Stamina
  • 1 × Alliance Teleporter
  • 100 × 5m Training Speedup
IIParticipate in capturing 6 Cities during the event
  • 2 × 2500 Alliance Contribution Points
  • 2 × 50 Stamina
  • 1 × Alliance Teleporter
  • 150 × 5m Training Speedup
IIYour Alliance holds 1 Lv.5 City when the event ends
  • 1 × 2500 Alliance Contribution Points
  • 50 × Resource Chest
  • 50 × 1m Construction Speedup
  • 50 × 1m Research Speedup
IIYour Alliance holds 2 Lv.5 Cities when the event ends
  • 1 × 2500 Alliance Contribution Points
  • 50 × Resource Chest
  • 100 × 1m Construction Speedup
  • 100 × 1m Research Speedup
IIYour Alliance holds 1 Lv.6 City when the event ends
  • 1 × 2500 Alliance Contribution Points
  • 100 × Resource Chest
  • 150 × 1m Construction Speedup
  • 150 × 1m Research Speedup

Siege Stars

All configured Siege Star objectives and variants
StarObjectiveRewards
Demolition ChiefReduce a total of 1000 Durability during the City Siege.
  • 20 × 1m Construction Speedup
Frenzied SlaughterDefeat 3 enemy Squads during the Siege
  • 25 × 1m Construction Speedup
Siege CommanderEarn 1000 Points during City Siege.
  • 30 × 1m Construction Speedup
UnstoppableBlast away 2 Castles during the siege
  • 35 × 1m Construction Speedup
Quick DrawCollect 4 Loot Chests during the Siege
  • 40 × 1m Construction Speedup
UnstoppableDefeat 5 Defending Troops during the Siege
  • 20 × 1m Construction Speedup
UnstoppableDefeat 5 Defending Troops during the Siege
  • 25 × 1m Construction Speedup
UnstoppableDefeat 5 Defending Troops during the Siege
  • 30 × 1m Construction Speedup
UnstoppableDefeat 5 Defending Troops during the Siege
  • 35 × 1m Construction Speedup
UnstoppableDefeat 5 Defending Troops during the Siege
  • 40 × 1m Construction Speedup
UnstoppableDefeat 5 Defending Troops during the Siege
  • 50 × 1m Construction Speedup

Several Unstoppable variants are configured. The active siege determines which applies.

City Lords, Knights & City Funds

Appointments and tasks

  • The alliance Leader can appoint a City Lord. Knight slots increase from 1 at levels 1–2 to 5 at level 6.
  • City Lords and Knights issue daily decrees and weekly tasks. Knights cannot issue them if the city has no City Lord.
  • Each city issues 1 City Task per week. Members complete up to 6 per week, within that week.
  • Task configurations list 3,000 / 5,000 / 10,000 City Funds for the three tiers.
  • City Lord transport tasks do not count toward daily trade limits.

Weekly resets and rewards

  • Tasks and shop stock reset Monday at 00:00 server time. Changing City Lord does not reset them.
  • Temporary shop items are removed at that reset; use them in time.
  • When a task is issued, all alliance City Lords immediately receive its rewards, up to 6 times weekly. These claims do not earn City Funds.
  • When a city is abandoned or captured, its funds convert into Lord’s Award items at the shop price. Capturing a city does not plunder its funds.
Complete in-game City Lord rules

Rules:

1. Both City Lords and Knights can issue daily City Decrees and weekly City Tasks. (If a City has no City Lord, Knights cannot issue them on their own.)

2. Each City can issue only 1 City Task per week. Alliance members must complete City Tasks within the same week to claim rewards. Each member can complete up to 6 City Tasks per week. (No additional tasks after reaching the limit.) City Tasks reset every Monday at 00:00 server time, and the number of tasks issued also resets (Changing City Lords does not reset this).

3. When Alliance members complete City Tasks, the corresponding City earns City Funds. City Lords can spend City Funds in the City Lord Shop. The shop restocks every Monday at 00:00 server time (Changing City Lords does not reset the shop).

4. Temporary items from the shop are removed every Monday at 00:00. Be sure to use them in time.

5. If a City is voluntarily abandoned or captured by another Alliance, all City Funds are automatically converted into "Lord's Award" items at their shop price. Capturing another Alliance's City does not plunder its City Funds.

6. When a City Task is issued, all City Lords in the Alliance, including the one issuing the decree immediately receive the task rewards, without having to accept or complete the task.

7. Each City Lord can receive task rewards up to 6 times per week. When a City Lord claims task rewards, the City does not earn City Funds.

Taxes by level

City Lords and Knights tax eligible Lords within the city’s territory. Alliance members and higher-level Lords cannot be taxed. Taxes add City Funds at a fixed rate.

Configured tax costs and collection counts
LevelPlayer tax costNPC tax costFunds addedLord / Knight collections
110,0005,0004005 / 2
230,0005,0004505 / 2
350,0005,0005005 / 2
460,0005,0006005 / 2
570,0005,0007005 / 2
680,0005,0008005 / 2

Tax costs are configured resource amounts. Check the tax screen for currency, active reset and eligibility.

Complete City Lord Shop

All configured entries · Prices in City Funds
City levelItemQuantityPriceConfigured purchase limit
1Lv.1 City Lord's Feast (Temporary)140,0001
2Lv.2 City Lord's Feast (Temporary)150,0001
3Lv.3 City Lord's Feast (Temporary)160,0001
4Lv.4 City Lord's Feast (Temporary)170,0001
5Lv.5 City Lord's Feast (Temporary)180,0001
6Lv.6 City Lord's Feast (Temporary)1100,0001
1Lv.1 City Lord's Gift (Temporary)110,0001
2Lv.2 City Lord's Gift (Temporary)116,0001
3Lv.3 City Lord's Gift (Temporary)120,0001
4Lv.4 City Lord's Gift (Temporary)124,0001
5Lv.5 City Lord's Gift (Temporary)130,0001
6Lv.6 City Lord's Gift (Temporary)140,0001
15m Speedup5040,0001
25m Speedup5040,0001
315m Speedup2048,0001
415m Speedup2048,0001
51h Speedup1096,0001
61h Speedup1096,0001
15m Training Speedup5040,0001
25m Training Speedup5040,0001
315m Training Speedup2048,0001
415m Training Speedup2048,0001
51h Training Speedup1096,0001
61h Training Speedup1096,0001
315m Healing Speedup2048,0001
415m Healing Speedup2048,0001
51h Healing Speedup1096,0001
61h Healing Speedup1096,0001
AllLord's Award (Temporary)16,000999

Every city on the base map

Find each city’s exact bonus and its neighbors. Open the interactive world map.

86 cities, the Capital and four Ballistas
CityLevel / TypeCoordinatesBonusNeighbors
Creekend Village #1Level 167, 39
Increased Food Production +5%
Russetbough Village, Wolfmarsh Village, Tidemarsh Town
Wolfmarsh Village #2Level 1212, 25
Increased Wood Production +5%
Creekend Village, Foxridge Village, Storkbank Village, Tidemarsh Town
Foxridge Village #3Level 1345, 40
Increased Food Production +5%
Storkbank Village, Wolfmarsh Village, Harvestflat Village, Rainrow Town
Harvestflat Village #4Level 1458, 36
Increased Wood Production +5%
Foxridge Village, Thornbank Village, Cloudwisp Village, Rainrow Town
Thornbank Village #5Level 1583, 39
Increased Food Production +5%
Harvestflat Village, Cloudwisp Village, Lonetree Village, Hushholt Village
Lonetree Village #6Level 1714, 34
Increased Wood Production +5%
Thornbank Village, Owlcrag Village, Windsong Town, Calmlake Town, Hushholt Village
Owlcrag Village #7Level 1849, 31
Increased Food Production +5%
Lonetree Village, Coldspring Village, Windsong Town
Coldspring Village #8Level 1954, 64
Increased Wood Production +5%
Owlcrag Village, Windsong Town, Snowdrift Village
Storkbank Village #9Level 1247, 88
Increased Food Production +5%
Wolfmarsh Village, Foxridge Village, Rainrow Town, Featherwold Town, Tidemarsh Town
Cloudwisp Village #13Level 1477, 136
Increased Wood Production +5%
Rainrow Town, Harvestflat Village, Thornbank Village, Hushholt Village, Orecrest Fortress, Oakstead Fortress
Hushholt Village #14Level 1599, 109
Increased Food Production +5%
Cloudwisp Village, Thornbank Village, Lonetree Village, Calmlake Town, Silverleaf Town, Orecrest Fortress
Russetbough Village #16Level 139, 192
Increased Wood Production +5%
Creekend Village, Dovecrag Village, Ambervale Town, Glowbug Village, Tidemarsh Town
Snowdrift Village #17Level 1931, 166
Increased Food Production +5%
Bloomdrop Village, Windsong Town, Coldspring Village, Ashfield Village
Glowbug Village #19Level 1132, 202
Increased Wood Production +5%
Russetbough Village, Tidemarsh Town, Featherwold Town, Crimsonwick Town, Ambervale Town
Bloomdrop Village #21Level 1845, 208
Increased Food Production +5%
Maplefall Town, Calmlake Town, Windsong Town, Snowdrift Village, Ashfield Village, Mistwood Town
Ashfield Village #26Level 1955, 271
Increased Food Production +5%
Bloomdrop Village, Snowdrift Village, Bambooveil Village, Mistwood Town
Dovecrag Village #34Level 133, 369
Increased Wood Production +5%
Russetbough Village, Gooseflat Village, Mornchill Town, Vineshade Village, Ambervale Town
Vineshade Village #38Level 1120, 370
Increased Food Production +5%
Dovecrag Village, Ambervale Town, Shardedge Fortress, Mornchill Town
Bambooveil Village #39Level 1944, 399
Increased Wood Production +5%
Dunehollow Town, Mistwood Town, Ashfield Village, Swanmere Village, Crescentveil Fortress
Gooseflat Village #46Level 141, 485
Increased Food Production +5%
Dovecrag Village, Iceflow Village, Tealpool Village, Mornchill Town
Swanmere Village #47Level 1951, 528
Increased Wood Production +5%
Wildmarch Fortress, Crescentveil Fortress, Bambooveil Village, Larkwing Village, Wisterbrae Town
Tealpool Village #52Level 1104, 576
Increased Food Production +5%
Iceflow Village, Gooseflat Village, Mornchill Town, Wrathblaze Fortress, Orchidnook Town
Iceflow Village #55Level 135, 643
Increased Wood Production +5%
Swallowdown Village, Gooseflat Village, Tealpool Village, Orchidnook Town, Greenham Village
Larkwing Village #58Level 1963, 657
Increased Food Production +5%
Wisterbrae Town, Swanmere Village, Dunhorse Village, Shoalrun Village
Shoalrun Village #65Level 1851, 728
Increased Wood Production +5%
Duskhaze Town, Nightingale Fortress, Wisterbrae Town, Larkwing Village, Dunhorse Village, Deepglen Town
Greenham Village #66Level 1115, 745
Increased Food Production +5%
Iceflow Village, Orchidnook Town, Cliffside Village, Nightglint Town, Swallowdown Village
Cliffside Village #68Level 1256, 738
Increased Wood Production +5%
Greenham Village, Orchidnook Town, Boulderfast Fortress, Northflare Fortress, Shortgrass Town, Ryecroft Village, Nightglint Town
Dunhorse Village #70Level 1948, 793
Increased Food Production +5%
Shoalrun Village, Larkwing Village, Doveislet Village, Deepglen Town
Swallowdown Village #73Level 165, 820
Increased Food Production +5%
Iceflow Village, Thistledown Village, Eagleisle Village, Nightglint Town, Greenham Village
Ryecroft Village #75Level 1304, 833
Increased Wood Production +5%
Nightglint Town, Cliffside Village, Shortgrass Town, Honeygrain Town, Deepmere Village
Redstag Village #79Level 1655, 938
Increased Food Production +5%
Magpiecove Village, Longstone Town, Duskhaze Town, Kiterock Town, Feyadder Village
Thistledown Village #80Level 137, 935
Increased Wood Production +5%
Swallowdown Village, Eagleisle Village
Eagleisle Village #82Level 1135, 941
Increased Food Production +5%
Thistledown Village, Swallowdown Village, Nightglint Town, Deepmere Village
Doveislet Village #83Level 1955, 919
Increased Wood Production +5%
Blackbear Village, Deepglen Town, Dunhorse Village
Magpiecove Village #84Level 1501, 946
Increased Food Production +5%
Honeygrain Town, Redstag Village, Longstone Town, Cedarwood Town
Deepmere Village #85Level 1265, 947
Increased Wood Production +5%
Eagleisle Village, Nightglint Town, Ryecroft Village, Honeygrain Town
Blackbear Village #86Level 1896, 962
Increased Food Production +5%
Kiterock Town, Feyadder Village, Deepglen Town, Doveislet Village
Feyadder Village #87Level 1752, 964
Increased Wood Production +5%
Redstag Village, Kiterock Town, Blackbear Village
Tidemarsh Town #10Level 2128, 106
Increases Coin Production +5%
Creekend Village, Russetbough Village, Wolfmarsh Village, Storkbank Village, Featherwold Town, Glowbug Village
Windsong Town #11Level 2831, 102
Gathering Speed +5%
Lonetree Village, Calmlake Town, Bloomdrop Village, Snowdrift Village, Coldspring Village, Owlcrag Village
Rainrow Town #12Level 2370, 129
Increases Coin Production +5%
Storkbank Village, Foxridge Village, Harvestflat Village, Cloudwisp Village, Oakstead Fortress, Ravenford Fortress, Featherwold Town
Calmlake Town #15Level 2728, 134
Gathering Speed +5%
Hushholt Village, Lonetree Village, Windsong Town, Bloomdrop Village, Maplefall Town, Silverleaf Town
Featherwold Town #18Level 2238, 190
Increases Coin Production +5%
Glowbug Village, Tidemarsh Town, Storkbank Village, Rainrow Town, Ravenford Fortress, Crimsonwick Town
Silverleaf Town #23Level 2639, 221
Gathering Speed +5%
Orecrest Fortress, Ironwall City, Hushholt Village, Calmlake Town, Maplefall Town, Greycrag Fortress
Maplefall Town #25Level 2745, 221
Increases Coin Production +5%
Silverleaf Town, Calmlake Town, Bloomdrop Village, Mistwood Town, Greycrag Fortress
Crimsonwick Town #28Level 2239, 306
Increases Coin Production +5%
Glowbug Village, Featherwold Town, Ravenford Fortress, Starwatch County, Emberforge City, Shardedge Fortress, Ambervale Town
Ambervale Town #29Level 2109, 297
Gathering Speed +5%
Dovecrag Village, Russetbough Village, Glowbug Village, Crimsonwick Town, Shardedge Fortress, Vineshade Village
Mistwood Town #30Level 2855, 296
Increases Coin Production +5%
Greycrag Fortress, Maplefall Town, Bloomdrop Village, Ashfield Village, Bambooveil Village, Dunehollow Town
Dunehollow Town #36Level 2829, 382
Gathering Speed +5%
Greycrag Fortress, Giltglow City, Crescentveil Fortress, Bambooveil Village, Mistwood Town
Mornchill Town #44Level 2140, 479
Increases Coin Production +5%
Gooseflat Village, Dovecrag Village, Vineshade Village, Shardedge Fortress, Hailrend City, Wrathblaze Fortress, Tealpool Village
Wisterbrae Town #57Level 2871, 635
Gathering Speed +5%
Nightingale Fortress, Wildmarch Fortress, Swanmere Village, Larkwing Village, Shoalrun Village
Orchidnook Town #59Level 2154, 659
Increases Coin Production +5%
Iceflow Village, Tealpool Village, Wrathblaze Fortress, Boulderfast Fortress, Cliffside Village, Greenham Village
Duskhaze Town #69Level 2731, 777
Gathering Speed +5%
Falconrise Fortress, Longstone Town, Redstag Village, Kiterock Town, Deepglen Town, Shoalrun Village, Nightingale Fortress, Verdantide County
Shortgrass Town #71Level 2409, 780
Increases Coin Production +5%
Cliffside Village, Northflare Fortress, Violetspur City, Cedarwood Town, Honeygrain Town, Ryecroft Village
Cedarwood Town #72Level 2498, 817
Increases Coin Production +5%
Shortgrass Town, Violetspur City, Falconrise Fortress, Longstone Town, Magpiecove Village, Honeygrain Town
Nightglint Town #74Level 2196, 838
Gathering Speed +5%
Swallowdown Village, Greenham Village, Cliffside Village, Ryecroft Village, Deepmere Village, Eagleisle Village
Deepglen Town #76Level 2863, 844
Increases Coin Production +5%
Kiterock Town, Duskhaze Town, Shoalrun Village, Dunhorse Village, Doveislet Village, Blackbear Village
Longstone Town #77Level 2598, 877
Gathering Speed +5%
Cedarwood Town, Falconrise Fortress, Duskhaze Town, Redstag Village, Magpiecove Village
Kiterock Town #78Level 2777, 887
Increases Coin Production +5%
Duskhaze Town, Redstag Village, Deepglen Town, Blackbear Village, Feyadder Village
Honeygrain Town #81Level 2388, 928
Gathering Speed +5%
Deepmere Village, Ryecroft Village, Shortgrass Town, Cedarwood Town, Magpiecove Village
Orecrest Fortress #20Level 3523, 204
Increased Food Production +10%
Oakstead Fortress, Cloudwisp Village, Hushholt Village, Silverleaf Town, Ironwall City, Jadespire City
Ravenford Fortress #22Level 3311, 244
Increased Wood Production +10%
Crimsonwick Town, Featherwold Town, Rainrow Town, Oakstead Fortress, Starwatch County
Oakstead Fortress #24Level 3402, 235
Increases Coin Production +10%
Ravenford Fortress, Rainrow Town, Cloudwisp Village, Orecrest Fortress, Jadespire City, Starwatch County
Greycrag Fortress #32Level 3731, 302
Increased Food Production +10%
Ironwall City, Silverleaf Town, Maplefall Town, Mistwood Town, Dunehollow Town, Giltglow City
Shardedge Fortress #37Level 3206, 411
Increased Wood Production +10%
Vineshade Village, Mornchill Town, Ambervale Town, Crimsonwick Town, Emberforge City, Hailrend City
Crescentveil Fortress #45Level 3846, 468
Increases Coin Production +10%
Giltglow City, Gloamhorn County, Wildmarch Fortress, Swanmere Village, Bambooveil Village, Dunehollow Town
Wildmarch Fortress #51Level 3833, 549
Increased Food Production +10%
Gloamhorn County, Shadowmere City, Nightingale Fortress, Wisterbrae Town, Swanmere Village, Crescentveil Fortress
Wrathblaze Fortress #54Level 3219, 583
Increased Wood Production +10%
Tealpool Village, Mornchill Town, Hailrend City, Bleakmoon County, Boulderfast Fortress, Orchidnook Town
Boulderfast Fortress #60Level 3295, 658
Increases Coin Production +10%
Wrathblaze Fortress, Bleakmoon County, Northflare Fortress, Cliffside Village, Orchidnook Town
Nightingale Fortress #61Level 3758, 663
Increased Food Production +10%
Verdantide County, Shadowmere City, Wildmarch Fortress, Wisterbrae Town, Shoalrun Village, Duskhaze Town
Northflare Fortress #64Level 3391, 691
Increased Wood Production +10%
Cliffside Village, Boulderfast Fortress, Bleakmoon County, Violetspur City, Shortgrass Town
Falconrise Fortress #67Level 3602, 756
Increases Coin Production +10%
Violetspur City, Verdantide County, Duskhaze Town, Longstone Town, Cedarwood Town
Ironwall City #27Level 4580, 290
Increased Food Production +15%
Jadespire City, Orecrest Fortress, Silverleaf Town, Greycrag Fortress, Giltglow City, Goldmane
Jadespire City #31Level 4487, 296
Gathering Speed +15%
Oakstead Fortress, Orecrest Fortress, Ironwall City, Goldmane, Starwatch County
Giltglow City #35Level 4704, 370
Increased Wood Production +15%
Ironwall City, Goldmane, Gloamhorn County, Crescentveil Fortress, Dunehollow Town, Greycrag Fortress
Emberforge City #41Level 4306, 415
Gathering Speed +15%
Shardedge Fortress, Crimsonwick Town, Starwatch County, Froststar, Hailrend City
Hailrend City #49Level 4293, 503
Increases Coin Production +15%
Mornchill Town, Shardedge Fortress, Emberforge City, Froststar, Bleakmoon County, Wrathblaze Fortress
Shadowmere City #53Level 4716, 566
Gathering Speed +15%
Dawnflame, Gloamhorn County, Wildmarch Fortress, Nightingale Fortress, Verdantide County
Violetspur City #63Level 4503, 682
Gathering Speed +15%
Northflare Fortress, Bleakmoon County, Dawnflame, Verdantide County, Falconrise Fortress, Cedarwood Town, Shortgrass Town
Starwatch County #33Level 5383, 343
Increased Wood Production +20%
Crimsonwick Town, Ravenford Fortress, Oakstead Fortress, Jadespire City, Goldmane, Froststar, Emberforge City
Gloamhorn County #42Level 5687, 453
Increased Food Production +20%
Goldmane, Giltglow City, Crescentveil Fortress, Wildmarch Fortress, Shadowmere City, Dawnflame
Bleakmoon County #56Level 5381, 603
Increases Coin Production +20%
Wrathblaze Fortress, Hailrend City, Froststar, Dawnflame, Violetspur City, Northflare Fortress, Boulderfast Fortress
Verdantide County #62Level 5653, 670
Gathering Speed +20%
Violetspur City, Dawnflame, Shadowmere City, Nightingale Fortress, Duskhaze Town, Falconrise Fortress
Goldmane #40Level 6559, 404
Research Speed +20%
Starwatch County, Jadespire City, Ironwall City, Giltglow City, Gloamhorn County, Dawnflame, Capital, Froststar
Froststar #43Level 6421, 485
Construction Speed +20%
Hailrend City, Emberforge City, Starwatch County, Goldmane, Capital, Dawnflame, Bleakmoon County
Dawnflame #50Level 6578, 570
Increased Training Speed +5%
Froststar, Capital, Goldmane, Gloamhorn County, Shadowmere City, Verdantide County, Violetspur City, Bleakmoon County
Capital #48Capital499, 497
March Speed +10%
Froststar, Goldmane, Dawnflame
Northwest Ballista #1001Ballista489, 505—
Northeast Ballista #1002Ballista508, 505—
Southwest Ballista #1003Ballista489, 487—
Southeast Ballista #1004Ballista508, 487—

In Kingdom Duel, a captured Ballista fires at an enemy-held Capital every 10 seconds, causing losses equal to 1% of each squad’s maximum capacity. Complete Kingdom Duel rules.

Full city data, including season variants

Client version 1.0.39. The download includes city records, localized rules, defense fields, reward contents, City Lord tables, siege tasks and season city variants. Season configurations remain separate because their rules and values differ.

Download all city data

Live ownership, current garrisons, server countdowns and server-side limits are not available in these files.