UR hero tier list & upgrade priorities
Choose where to spend hero resources for monsters, attacking, garrison defense and Vanguard.

Build one complete squad first
A reliable five-hero squad is a better first goal than spreading EXP, Skill Medals and universal shards across every UR hero. Keep two durable front-row heroes and use the back row for damage and support.
The tiers below are investment recommendations based on skill roles. They are not measured win-rate rankings. Stars, skill levels, equipment, faction matchups and your available heroes can change the best choice.
Match your squad to the fight
| Goal | What to prioritize | How to adjust |
|---|---|---|
| Monsters & boss damage | Damage dealers plus team attack support | Keep enough durability to survive the full fight. Charles Martel boosts all five allies’ ATK; Edward can reduce a target’s DEF. Compare actual damage reports. |
| Attacking other squads | Back-row pressure, area damage and frontline survival | Mulan targets the back row; Saladin prioritizes a back-row target and reduces its attack speed. |
| Garrison & defense | Damage reduction across your formation | Cleopatra protects the whole team; Ragnar protects the front row; Frederick I adds counterattacks and extra Legion synergy. |
| Vanguard | Adapt to the current stage | For a single boss, test focused damage. Against several enemies, area damage becomes more useful. Add durability if your front row falls early. |
Monsters & boss damage
- What to prioritize
- Damage dealers plus team attack support
- How to adjust
- Keep enough durability to survive the full fight. Charles Martel boosts all five allies’ ATK; Edward can reduce a target’s DEF. Compare actual damage reports.
Attacking other squads
- What to prioritize
- Back-row pressure, area damage and frontline survival
- How to adjust
- Mulan targets the back row; Saladin prioritizes a back-row target and reduces its attack speed.
Garrison & defense
- What to prioritize
- Damage reduction across your formation
- How to adjust
- Cleopatra protects the whole team; Ragnar protects the front row; Frederick I adds counterattacks and extra Legion synergy.
Vanguard
- What to prioritize
- Adapt to the current stage
- How to adjust
- For a single boss, test focused damage. Against several enemies, area damage becomes more useful. Add durability if your front row falls early.
Spend resources in this order
- Keep your main squad near its available hero-level cap before leveling bench heroes.
- Use hero-specific shards on heroes you actively field. Save universal UR shards until you have chosen a long-term squad.
- Prioritize the damage and survival skills you rely on. Check the star requirements as well as the hero-level requirement before planning an unlock.
- Upgrade equipment to suit the role: frontline survival first when tanks are dying; damage upgrades when your team survives but cannot finish.
- Save recruitment tickets and shard spending for an event that rewards them when doing so will not block your immediate progress.
Use your existing roster
A higher-tier hero at low stars may perform worse than a well-developed alternative. Compare both heroes in the same formation, with comparable equipment, against the same target before making an expensive replacement.
Promoted UR versions without published skill descriptions are left unrated rather than borrowing the original rarity’s skills. See Tavern recruitment for ticket-pool timing and the hero calculators for exact EXP and shard costs.
Find the right hero for the job
S = strong core investment for the listed role. A = useful specialist or roster-dependent choice. Unrated = skill details are not available for that version.
20 heroes

Charles Martel
Tribe · SupportCharles Martel increases all five allies’ ATK and accelerates his own skill cooldown. Team support that helps an established damage core.
Monsters · Attack · Vanguard
Cleopatra
Ranger · TankCleopatra reduces damage for all five allied heroes and adds passive protection for the front row. A strong defensive core.
Monsters · Attack · Garrison · Vanguard
Edward
Ranger · DamageEdward’s ten-arrow active can stack DEF reduction on a target. A promising damage core to test against bosses and alongside Martial Damage allies.
Monsters · Attack · Vanguard
Frederick I
Legion · TankFrederick I grants frontline counterattacks and reduces frontline damage. The passive reduction doubles for Legion heroes during Counterattack.
Attack · Garrison · Vanguard
Ragnar
Tribe · TankRagnar reduces damage taken by the front row and provides an additional active reduction against Martial Damage. A dependable frontline investment.
Monsters · Attack · Garrison · Vanguard
Alexander Nevsky
Ranger · TankAlexander Nevsky reduces his own incoming damage and lowers the Martial Damage of five enemies. His value depends on the opponent’s damage type.
Attack · Garrison · Vanguard
Attila
Tribe · DamageAttila attacks multiple random targets with Tactical Damage. Compare results with Joan rather than spreading scarce shards between both immediately.
Monsters · Attack · Vanguard
Boudica
Legion · DamageBoudica’s active skill hits five targets with Martial Damage. A useful area-damage choice against full formations.
Attack · Vanguard
Hannibal Barca
Legion · DamageHannibal Barca’s basic attack targets the enemy with the lowest HP percentage; his active strikes random enemies three times. Useful finishing pressure.
Monsters · Attack · Vanguard
Harald III
Legion · TankHarald III taunts enemies, lowers their ATK and reduces damage to himself. A frontline control option for Legion.
Attack · Garrison · Vanguard
Joan of Arc
Tribe · DamageJoan of Arc deals Tactical Damage through random-target whirlwinds. A damage choice for a developed Tribe formation.
Monsters · Attack · Vanguard
Mulan
Legion · DamageMulan prioritizes three back-row targets with Tactical Damage. A specialist for pressuring damage dealers behind the frontline.
Attack · Vanguard
Saladin
Ranger · DamageSaladin prioritizes one back-row target and reduces its attack speed. Useful focused pressure against an enemy backline.
Attack · Vanguard
Sanada Yukimura
Tribe · TankSanada Yukimura raises frontline DEF and reduces his own incoming damage. Useful when your squad needs a durable tank.
Monsters · Attack · Garrison · Vanguard
Yi Sun-sin
Ranger · DamageYi Sun-sin attacks five enemies with Tactical Damage. Most useful when there are several targets to hit.
Attack · Vanguard
Amina
Legion · DamageSkill details for this UR version are not published yet. Compare its in-game skills before spending universal shards.
Skills not yet rated
Aquilus
Ranger · SupportSkill details for this UR version are not published yet. Compare its in-game skills before spending universal shards.
Skills not yet rated
Bjorn
Tribe · TankSkill details for this UR version are not published yet. Compare its in-game skills before spending universal shards.
Skills not yet rated
Lancelot
Tribe · DamageSkill details for this UR version are not published yet. Compare its in-game skills before spending universal shards.
Skills not yet rated
Leon
Tribe · TankSkill details for this UR version are not published yet. Compare its in-game skills before spending universal shards.
Skills not yet rated