Spend your Skill Medals
where they matter.
Choose a hero, stars and battle type to find a starting upgrade order. See what each level actually improves, then budget the medals for your own skills.

Ragnar
Battle Barrier improves all-damage reduction for both front-row heroes throughout battle. Shieldwall follows for additional Martial protection.
- 1Battle Barrier
- 2Shieldwall
- 3Shield Bash
Use this order when skills have similar levels and costs. A cheap upgrade to another useful skill can be better than an expensive level in your first priority. Skill 3 requires hero level 21.
In PvP
Against a heavily Martial team, consider Shieldwall sooner. At 5 stars its fixed duration is 8 seconds, while medal levels add 0.3 percentage points of Martial reduction per level. This can rival the passive when uptime and incoming Martial share are high.
What stars change
Stars raise Shieldwall’s duration and starting strength. Medals raise its reduction, not its duration.
What each medal upgrade improves
3 stars · current cap: level 10Battle Barrier
Skill 3 · Passive · hero Lv.21While in battle, reduces all damage taken by 2 of your front-row Heroes by a level-scaled amount.
- Damage reduction+0.2 pp/level
Shieldwall
Skill 2 · Active · hero Lv.5When cast, reduces Martial Damage taken by your 2 front-row Heroes by a level-scaled amount for 7s.
- Martial damage reduction+0.3 pp/level
Shield Bash
Skill 1 · Basic attack · hero Lv.1Attacks a target, dealing Martial Damage that scales with ATK.
- Damage per hit+2.14 % ATK/level
Plan the levels you can reach
Set each current level above. Choose a shared target below; skills already at or above it add no cost.
- Shield Bash19,300
- Shieldwall19,300
- Battle Barrier19,300
Skill 4: Ultimate Potential
Increases this Hero's HP, ATK, and DEF by 20%, and skill cooldown speed by 10%. The client lists hero level 31 and rank 21 (the 4-star milestone) as its unlock requirements. It is a fixed unlock, not a fourth medal-upgrade track in this calculator.
Every UR skill level cost
The first three skills use the same medal schedule across all 15 regular UR heroes. The client’s maximum for these skills is level 30 at 5 stars. The wider cost array also contains higher levels; those are excluded here because the regular UR star variants do not unlock them.
One skill from 1 → 30 costs 635,300 Skill Medals. All three from 1 → 30 cost 1,905,900. These totals exclude materials used to unlock skills.
| Upgrade | Skill Medals | Total from level 1 |
|---|---|---|
| 1 → 2 | 400 | 400 |
| 2 → 3 | 600 | 1,000 |
| 3 → 4 | 800 | 1,800 |
| 4 → 5 | 1,000 | 2,800 |
| 5 → 6 | 2,000 | 4,800 |
| 6 → 7 | 2,500 | 7,300 |
| 7 → 8 | 3,000 | 10,300 |
| 8 → 9 | 4,000 | 14,300 |
| 9 → 10 | 5,000 | 19,300 |
| 10 → 11 | 10,000 | 29,300 |
| 11 → 12 | 11,000 | 40,300 |
| 12 → 13 | 12,000 | 52,300 |
| 13 → 14 | 13,000 | 65,300 |
| 14 → 15 | 14,000 | 79,300 |
| 15 → 16 | 15,000 | 94,300 |
| 16 → 17 | 16,000 | 110,300 |
| 17 → 18 | 17,000 | 127,300 |
| 18 → 19 | 18,000 | 145,300 |
| 19 → 20 | 20,000 | 165,300 |
| 20 → 21 | 40,000 | 205,300 |
| 21 → 22 | 42,000 | 247,300 |
| 22 → 23 | 44,000 | 291,300 |
| 23 → 24 | 46,000 | 337,300 |
| 24 → 25 | 48,000 | 385,300 |
| 25 → 26 | 50,000 | 435,300 |
| 26 → 27 | 50,000 | 485,300 |
| 27 → 28 | 50,000 | 535,300 |
| 28 → 29 | 50,000 | 585,300 |
| 29 → 30 | 50,000 | 635,300 |
1 → 2
- Skill Medals
- 400
- Total from level 1
- 400
2 → 3
- Skill Medals
- 600
- Total from level 1
- 1,000
3 → 4
- Skill Medals
- 800
- Total from level 1
- 1,800
4 → 5
- Skill Medals
- 1,000
- Total from level 1
- 2,800
5 → 6
- Skill Medals
- 2,000
- Total from level 1
- 4,800
6 → 7
- Skill Medals
- 2,500
- Total from level 1
- 7,300
7 → 8
- Skill Medals
- 3,000
- Total from level 1
- 10,300
8 → 9
- Skill Medals
- 4,000
- Total from level 1
- 14,300
9 → 10
- Skill Medals
- 5,000
- Total from level 1
- 19,300
10 → 11
- Skill Medals
- 10,000
- Total from level 1
- 29,300
11 → 12
- Skill Medals
- 11,000
- Total from level 1
- 40,300
12 → 13
- Skill Medals
- 12,000
- Total from level 1
- 52,300
13 → 14
- Skill Medals
- 13,000
- Total from level 1
- 65,300
14 → 15
- Skill Medals
- 14,000
- Total from level 1
- 79,300
15 → 16
- Skill Medals
- 15,000
- Total from level 1
- 94,300
16 → 17
- Skill Medals
- 16,000
- Total from level 1
- 110,300
17 → 18
- Skill Medals
- 17,000
- Total from level 1
- 127,300
18 → 19
- Skill Medals
- 18,000
- Total from level 1
- 145,300
19 → 20
- Skill Medals
- 20,000
- Total from level 1
- 165,300
20 → 21
- Skill Medals
- 40,000
- Total from level 1
- 205,300
21 → 22
- Skill Medals
- 42,000
- Total from level 1
- 247,300
22 → 23
- Skill Medals
- 44,000
- Total from level 1
- 291,300
23 → 24
- Skill Medals
- 46,000
- Total from level 1
- 337,300
24 → 25
- Skill Medals
- 48,000
- Total from level 1
- 385,300
25 → 26
- Skill Medals
- 50,000
- Total from level 1
- 435,300
26 → 27
- Skill Medals
- 50,000
- Total from level 1
- 485,300
27 → 28
- Skill Medals
- 50,000
- Total from level 1
- 535,300
28 → 29
- Skill Medals
- 50,000
- Total from level 1
- 585,300
29 → 30
- Skill Medals
- 50,000
- Total from level 1
- 635,300
All 15 UR heroes at a glance
Starting priorities at 5 stars, equal skill levels and equal upgrade cost. PvP assumes five available enemies; boss advice assumes one. Use the selector above for lower stars or fewer enemies. Defensive and support orders are recommendations based on role, not damage-model rankings.
| Hero | PvP · 5 enemies | PvE · 1 boss |
|---|---|---|
| Ragnar | 3. Battle Barrier → 2. Shieldwall → 1. Shield Bash | 3. Battle Barrier → 2. Shieldwall → 1. Shield Bash |
| Sanada Yukimura | 3. Unbroken Spirit → 2. Undying Blade → 1. Braves' Spears | 3. Unbroken Spirit → 2. Undying Blade → 1. Braves' Spears |
| Charles Martel | 2. Holy Wrath → 3. Bulwark → 1. Hammerfall | 2. Holy Wrath → 3. Bulwark → 1. Hammerfall |
| Joan of Arc | 2. Divine Bliss → 1. Judgment → 3. Power of Faith | 2. Divine Bliss → 1. Judgment → 3. Power of Faith |
| Attila | 2. Army Breaker → 1. Lash Strike → 3. Conqueror's Might | 1. Lash Strike → 2. Army Breaker → 3. Conqueror's Might |
| Harald III | 3. Ironwall → 2. Tidal Roar → 1. Wavebreaker | 3. Ironwall → 2. Tidal Roar → 1. Wavebreaker |
| Boudica | 2. Iceni's Fang → 1. Cold Pierce → 3. Unyielding Fury | 1. Cold Pierce → 2. Iceni's Fang → 3. Unyielding Fury |
| Hannibal Barca | 2. Trample → 1. Heroic Strike → 3. Warlord's Edge | 2. Trample → 1. Heroic Strike → 3. Warlord's Edge |
| Mulan | 2. Volley Storm → 1. Freefire Arrow → 3. Master Archer | 1. Freefire Arrow → 2. Volley Storm → 3. Master Archer |
| Yi Sun-sin | 2. Stormtide → 1. Cloudpiercer → 3. Wavebreaker | 1. Cloudpiercer → 2. Stormtide → 3. Wavebreaker |
| Saladin | 2. Crescent Gale → 1. Hawkstrike → 3. Sirocco | 1. Hawkstrike → 2. Crescent Gale → 3. Sirocco |
| Alexander Nevsky | 3. Unstoppable → 2. Sacred Rite → 1. Bladestrike | 3. Unstoppable → 2. Sacred Rite → 1. Bladestrike |
| Edward | 2. Gale Barrage → 1. Gust Thrust → 3. Total Concentration | 2. Gale Barrage → 1. Gust Thrust → 3. Total Concentration |
| Cleopatra | 3. Absolute Domain → 2. Royal Bulwark → 1. Sands of Judgment | 3. Absolute Domain → 2. Royal Bulwark → 1. Sands of Judgment |
| Frederick I | 3. Iron Resolve → 2. Sacred Guard → 1. Hammer of Victory | 3. Iron Resolve → 2. Sacred Guard → 1. Hammer of Victory |
Ragnar
- PvP · 5 enemies
- 3. Battle Barrier → 2. Shieldwall → 1. Shield Bash
- PvE · 1 boss
- 3. Battle Barrier → 2. Shieldwall → 1. Shield Bash
Sanada Yukimura
- PvP · 5 enemies
- 3. Unbroken Spirit → 2. Undying Blade → 1. Braves' Spears
- PvE · 1 boss
- 3. Unbroken Spirit → 2. Undying Blade → 1. Braves' Spears
Charles Martel
- PvP · 5 enemies
- 2. Holy Wrath → 3. Bulwark → 1. Hammerfall
- PvE · 1 boss
- 2. Holy Wrath → 3. Bulwark → 1. Hammerfall
Joan of Arc
- PvP · 5 enemies
- 2. Divine Bliss → 1. Judgment → 3. Power of Faith
- PvE · 1 boss
- 2. Divine Bliss → 1. Judgment → 3. Power of Faith
Attila
- PvP · 5 enemies
- 2. Army Breaker → 1. Lash Strike → 3. Conqueror's Might
- PvE · 1 boss
- 1. Lash Strike → 2. Army Breaker → 3. Conqueror's Might
Harald III
- PvP · 5 enemies
- 3. Ironwall → 2. Tidal Roar → 1. Wavebreaker
- PvE · 1 boss
- 3. Ironwall → 2. Tidal Roar → 1. Wavebreaker
Boudica
- PvP · 5 enemies
- 2. Iceni's Fang → 1. Cold Pierce → 3. Unyielding Fury
- PvE · 1 boss
- 1. Cold Pierce → 2. Iceni's Fang → 3. Unyielding Fury
Hannibal Barca
- PvP · 5 enemies
- 2. Trample → 1. Heroic Strike → 3. Warlord's Edge
- PvE · 1 boss
- 2. Trample → 1. Heroic Strike → 3. Warlord's Edge
Mulan
- PvP · 5 enemies
- 2. Volley Storm → 1. Freefire Arrow → 3. Master Archer
- PvE · 1 boss
- 1. Freefire Arrow → 2. Volley Storm → 3. Master Archer
Yi Sun-sin
- PvP · 5 enemies
- 2. Stormtide → 1. Cloudpiercer → 3. Wavebreaker
- PvE · 1 boss
- 1. Cloudpiercer → 2. Stormtide → 3. Wavebreaker
Saladin
- PvP · 5 enemies
- 2. Crescent Gale → 1. Hawkstrike → 3. Sirocco
- PvE · 1 boss
- 1. Hawkstrike → 2. Crescent Gale → 3. Sirocco
Alexander Nevsky
- PvP · 5 enemies
- 3. Unstoppable → 2. Sacred Rite → 1. Bladestrike
- PvE · 1 boss
- 3. Unstoppable → 2. Sacred Rite → 1. Bladestrike
Edward
- PvP · 5 enemies
- 2. Gale Barrage → 1. Gust Thrust → 3. Total Concentration
- PvE · 1 boss
- 2. Gale Barrage → 1. Gust Thrust → 3. Total Concentration
Cleopatra
- PvP · 5 enemies
- 3. Absolute Domain → 2. Royal Bulwark → 1. Sands of Judgment
- PvE · 1 boss
- 3. Absolute Domain → 2. Royal Bulwark → 1. Sands of Judgment
Frederick I
- PvP · 5 enemies
- 3. Iron Resolve → 2. Sacred Guard → 1. Hammer of Victory
- PvE · 1 boss
- 3. Iron Resolve → 2. Sacred Guard → 1. Hammer of Victory
How to spend medals efficiently
- Build the squad you actually use. Develop your main damage dealer and the protection needed to keep the team alive before distributing medals across a second or third squad.
- Unlock the kit before following the full order. Skills 2 and 3 require hero levels 5 and 21. Until the passive is unlocked, improve the skills you can use. At 0–1 stars, the upgradeable skills are capped at level 1.
- Check the next purchase, not just the first priority. Level 9 → 10 costs 5,000 medals, while 10 → 11 costs 10,000. Level 19 → 20 costs 20,000, while 20 → 21 costs 40,000. A useful lower-level skill can give more value before you cross one of these jumps.
- Do not confuse stars with medals. Extra projectiles, extra targets, Crit Rate and several special effects are fixed by the star variant. Medals increase only the parts with per-level growth shown in the hero comparison.
- Separate boss damage from survival. If the tank already survives the whole boss fight, more tank levels may not improve your score as much as damage investment. If the team dies early, protection may be the limiting factor.
- Keep a useful passive developed. Damage passives improve both matching damage sources. They are third in the equal-cost starting order here, not a skill to ignore while spending tens of thousands per attack level.
Common questions
Should I max the first skill in the order before touching the others?
No. The order is a starting recommendation at comparable levels and costs. Keep the other useful skills developed, especially when their next upgrades cost much less.
Why can the PvP and boss order be different?
An attack hitting several distinct enemies loses much of its total damage when only one enemy remains. Repeated random strikes can still concentrate on that enemy. That is why Joan, Hannibal and Edward are treated differently from Attila, Mulan and five-target area attacks.
Is this a universal best order for every battle?
No single order covers every squad, opponent and upgrade budget. The guide separates source-backed effects and costs from recommendations, explains the important exceptions and exposes the raw-growth comparison. It does not claim to reproduce the combat engine.
Sources & method
Effects, star variants, level caps, configured attack intervals and medal schedules are extracted from the original Top Lords 1.0.41 client. The guide covers the 15 regular UR heroes and excludes unreleased promotion versions.
Damage starting orders compare the added raw damage coefficient per configured second for basic and active attacks at equal cost, with the selected number of available enemies. Support and tank priorities are editorial judgments based on target coverage, persistent protection and role. These are not official developer recommendations or a tested full-combat simulator.
Only the per-level change is shown for scalable effects. This avoids presenting an unverified absolute-tooltip formula as an exact in-game value. PvE targeting follows skill descriptions and hit structure; live boss immunities, attack patterns and combat timing take precedence.
Edward’s higher-star arrow count is resolved using the matching skill parameter and battle cast count, which agree on 15/20 despite a hardcoded “10” in some localized descriptions. Costs follow the client’s per-level schedule; no live-account purchase was performed to independently trace the cost lookup.
Technical source references
lw_hero_B: skill IDs and unlock requirements. lw_hero_skill_B: star variants, maxLevel, descriptions, per-level growth, intervals and levelup_consume_sp. lw_hero_skill_effect_pvp: repeated casts and target counts. Source hashes and extraction limits are retained with the guide in the repository.