Kingdom Duel: points, invasion & Capital victory
Understand the kingdom-wide competition, attacker selection and cross-kingdom Capital battle.

What is Kingdom Duel?
Kingdom Duel is a kingdom-versus-kingdom competition. Two kingdoms face each other in a round, with groups of 2–8 kingdoms competing across 1–3 weeks. Winners face winners and losers face losers as the competition progresses.
Your whole kingdom needs to coordinate. This event is separate from the weekly Alliance Duel and from a Capital Siege fought only within your own kingdom.
Points decide who attacks
| Phase | What happens |
|---|---|
| Sunday–Friday: Kingdom Points | Earn points through qualifying events. The active event shows which sources count. |
| End of Friday, server time | The kingdom with more points becomes the attacker; the other kingdom becomes the defender. |
| Saturday: Capital Defense | The attacker can teleport to the defending kingdom and attempt to capture its Capital. |
Sunday–Friday: Kingdom Points
- What happens
- Earn points through qualifying events. The active event shows which sources count.
End of Friday, server time
- What happens
- The kingdom with more points becomes the attacker; the other kingdom becomes the defender.
Saturday: Capital Defense
- What happens
- The attacker can teleport to the defending kingdom and attempt to capture its Capital.
Where Kingdom Points come from
The table below lists enabled, visible scoring sources in the game configuration. Check the active Kingdom Duel screen before committing resources: event variants can enable different sources.
Winning World Boss total damage is especially valuable in this configuration. Coordinate participation across alliances instead of treating the preparation phase as an individual event.
Win the Capital battle
The attacker’s objective is to capture the enemy Capital. Lords from the same kingdom fight as allies when marching toward the same structure. This cooperation rule does not apply to attacks on a Lord’s Castle.
When the attacker captures the Capital, ownership goes to the alliance with the highest Capital capture contribution. An enemy-held Capital still provides city-connectivity benefits to the alliance that previously owned it.
Rewards and Conqueror benefits
A king whose kingdom wins as the attacker gains the Conqueror buff. While active, it enhances Royal Position buffs and makes Grand Marshal and Grand Steward appointments available.
Coordinate rally leaders, reinforcements, teleports and Royal Position assignments before the battle. Use the Capital guide for position details and Capital-specific rewards.
Kingdom Point sources
| Source | Kingdom Points |
|---|---|
| Alliance Duel: Victory (Next-Day Tally) | 30,000 |
| Alliance Duel MVP (Next-Day Tally) | 6,000 |
| Gold Mine Conquest Victory | 50,000 |
| World Boss: Kingdom Total Damage Victory | 250,000 |
| World Boss 1st Place (Individual) | 150,000 |
- Alliance Duel: Victory (Next-Day Tally)
- Kingdom Points: 30,000
- Alliance Duel MVP (Next-Day Tally)
- Kingdom Points: 6,000
- Gold Mine Conquest Victory
- Kingdom Points: 50,000
- World Boss: Kingdom Total Damage Victory
- Kingdom Points: 250,000
- World Boss 1st Place (Individual)
- Kingdom Points: 150,000